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minecraft-origins/minecraft/config/euphoria_patcher/settings.toml
snusxd bdd63dc0aa init
2026-03-26 21:58:27 +03:00

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TOML

# This file stores configuration options for the Euphoria Patcher mod
# Made for version 1.8.6
# Thank you for using Euphoria Patches - SpacEagle17
[display]
# Option for the sodium message popup logging.
# Default = true
doPopUpLogging = true
# Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus
# Default = true
doDisplayShaderInGameMessage = true
[updates]
# Option which determines what updates the update checker considers.
# Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled).
# Uses the Modrinth API to fetch update information.
# Default = important
doUpdateChecking = "important"
[maintenance]
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
# This makes it easier for users to identify which ones are outdated.
# Default = true
doRenameOldShaderFiles = true
# Option that automatically deletes outdated Euphoria Patches folders and config files.
# Default = false
doDeleteOldShaderFiles = false
[debug]
# Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting.
# Default = false
doDebugLogging = false
[advanced]
# Here one can set alternative Shader Names which will also be generated alongside the normal one.
# This is useful if you want multiple different settings you can quickly switch between
# Default = Empty String, which means no alternative names will be generated.
# In case of multiple names, separate them with a comma
# You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version.
# Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc...
alternativeShaderNames = ""
# Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file.
# The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed.
# This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them.
# Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes.
# Default = false
autoMergeBlockProperties = false