238 lines
8.9 KiB
JSON
238 lines
8.9 KiB
JSON
{
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"blocks": {
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"globe": {
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// Enable a random globe texture for each world
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"random_world": true
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},
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"notice_board": {
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// Allows notice board displayed text to be centered instead of being left aligned
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"centered_text": true
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},
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"bunting": {
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// Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance
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"fast_buntings": false
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},
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"clock_block": {
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// Display 24h time format. False for 12h format
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"24h_format": true
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},
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"pedestal": {
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// Enable displayed item spin
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"spin": true,
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// Spin speed
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// Accepted range: 0.0 to 100.0
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"speed": 2.0,
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// Enable special display types for items like swords, tridents or end crystals
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"fancy_renderers": true
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},
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"bubble_block": {
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// Wobbling intensity. set to 0 to disable
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// Accepted range: 0.0 to 1.0
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"wobble": 0.2,
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// How fast it grows when created. 1 to be instant
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// Accepted range: 0.0 to 1.0
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"grow_speed": 0.4
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},
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"item_shelf": {
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// Translate down displayed 3d blocks so that they are touching the shelf.
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// Note that they will not be centered vertically this way
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"supported_blocks": true
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},
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"wind_vane": {
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// Wind vane animation swings according to this equation:
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// pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
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// where:
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// - pow = max(1,redstone_power*<power_scaling>)
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// - time = time in ticks
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// - redstone_power = block redstone power
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// <power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
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// increase to have more distinct indication when weather changes
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// Accepted range: 1.0 to 100.0
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"power_scaling": 3.0,
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// Amplitude (maximum pitch) of first sine wave
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// Accepted range: 0.0 to 360.0
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"max_angle_1": 30.0,
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// Accepted range: 0.0 to 360.0
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"max_angle_2": 10.0,
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// Accepted range: 0.0 to 2000.0
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"period_1": 450.0,
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// Accepted range: 0.0 to 2000.0
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"period_2": 150.0
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},
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"flag": {
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// Accepted range: 0 to 10000
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"slowness": 100,
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// Accepted range: 0.001 to 100.0
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"wavyness": 4.0,
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// Accepted range: 0.0 to 100.0
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"intensity": 1.0,
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// Accepted range: 0.0 to 10.0
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"intensity_increment": 0.3,
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// Accepted values: FAST, FANCY, FABULOUS
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"fanciness": "FABULOUS",
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"render_as_banner": false
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},
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"captured_mobs": {
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// A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
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"tickable_inside_jars": [
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"iceandfire:pixie",
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"druidcraft:dreadfish",
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"druidcraft:lunar_moth",
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"alexsmobs:hummingbird"
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]
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},
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"hat_stand": {
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"swing_physics": {
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"frequency": 1.5,
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"collision_considers_entity_hitbox": true,
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"collision_inertia": 1.5,
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"collision_force": 15.0,
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"min_angle": 0.0,
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"max_angle": 54.99998,
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"damping": 1.625
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}
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},
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"turn_table": {
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// Display visual particles when a block is rotated
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"turn_particles": true
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},
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"speaker_block": {
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"mute_narrator": false
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},
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"rope": {
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// Accepted range: 0.0 to 20.0
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"wobbling_amplitude": 1.2,
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// Accepted range: 0.01 to 200.0
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"wobbling_period": 12.0
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}
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},
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"particles": {
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"turn_particle": {
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// An RGBA color
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// Accepted format: Hexadecimal color code (e.g., #RRGGBB or #AARRGGBB)
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"initial_color": "#002A77EA",
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// An RGBA color
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// Accepted format: Hexadecimal color code (e.g., #RRGGBB or #AARRGGBB)
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"fade_color": "#0032BEFA"
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}
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},
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"general": {
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// General settings
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// Accepted values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER
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"dynamic_assets_generation_mode": "CACHED",
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// Disables Optifine warn screen
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"no_optifine_warn_screen": false,
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// Disables Amendments suggestion screen
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"no_amendments_screen": false,
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// Disable incompatible mods warning screen
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"no_incompatible_mods_screen": false,
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// Enable Quark style config button on main menu. Needs Configured installed to work
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"config_button": false,
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// Config button Y offset
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// Accepted range: -10000 to 10000
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"config_button_y_offset": 0,
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// Show some tooltip hints to guide players through the mod
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"tooltip_hints": true,
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// Show tooltips items that have been made placeable
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"placeable_tooltips": true,
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// Enables custom Configured config screen
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"custom_configured_screen": true,
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// unfunny
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"I am very boring": false
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},
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"tweaks": {
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// Adds an overlay to projectile weapons in gui displaying currently selected ammo
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"projectile_weapon_overlay": true,
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// Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render
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"placeable_books_glint": false,
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// Enables banner pattern tooltip image preview
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"banner_pattern_tooltip": true,
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// Enables paintings tooltip image preview
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"paintings_tooltip": true,
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// Enables sherds tooltip image preview
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"sherds_tooltip": true,
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// Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings
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// Accepted range: 1 to 255
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"tooltip_image_size": 80,
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// Wearing mob heads will apply post processing
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"mob_head_shaders": true,
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// Sends your current chat when you die while typing
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"send_chat_on_death": true,
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// Makes enderman and spider heads use vanilla texture. Enable for texture pack support
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"enderman_and_spider_head_texture_pack_support": true,
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// Show a slime overlay when you hit an entity with a slimeball
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"slime_effect_overlay": true,
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"colored_maps": {
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// Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors
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"tinted_blocks_on_maps": true,
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// Colors tall grass same color as grass
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"tall_grass_color": true,
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// Makes colored maps a bit more accurate. Might affect performance
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"accurate_colors": false
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}
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},
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"items": {
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"slingshot": {
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// Adds an overlay to quivers in gui displaying currently selected arrow
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"overlay": true,
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// Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
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"stasis_block_outline": true,
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// An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
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// Accepted format: Hexadecimal color code (e.g., #RRGGBB or #AARRGGBB)
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"block_outline_color": "#FFFFFFFF",
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// How big should a slingshot projectile look
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// Accepted range: 0.0 to 1.0
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"projectile_scale": 0.5
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},
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"lunch_basket": {
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// Adds an overlay to quivers in gui displaying currently selected arrow
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"overlay": true
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},
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"altimeter": {
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// Click action for depth meter which displays current depth
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"click_action": true,
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// Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_'
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"extra_dimension_textures": [
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"minecraft:the_nether",
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"minecraft:the_end"
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],
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// Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones
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// Accepted range: 1 to 10
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"texture_precision_multiplier": 1
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},
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"cannonball": {
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// Render cannonballs as 3D models
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"3d_model": true
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},
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"quiver": {
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// Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
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// Accepted range: -1.0 to 1.0
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"armor_render_offset": -1.0,
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// How quivers should render onto players
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// Accepted values: HIDDEN, BACK, HIP, THIGH
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"render_mode": "THIGH",
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// How skeleton with quivers should render it
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// Accepted values: HIDDEN, BACK, HIP, THIGH
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"skeleton_render_mode": "THIGH",
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// Adds an overlay to quivers in gui displaying currently selected arrow
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"overlay": true,
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// Allows using your mouse to select an arrow in the quiver GUI
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"mouse_movement_in_gui": true,
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// Quiver GUI X offset from default position
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// Accepted range: -1000 to 1000
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"gui_x_offset": 0,
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// Quiver GUI Y offset from default position
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// Accepted range: -1000 to 1000
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"gui_y_offset": 0
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},
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"wrench": {
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// Display visual particles when a block is rotated
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"turn_particles": true
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},
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"flute": {
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// Display visual particles when a playing a flute
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"note_particles": true
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}
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}
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}
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