Files
minecraft-origins/minecraft/config/surveyor.toml
2026-04-05 13:08:45 +03:00

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3.1 KiB
TOML

# Terrain system - records layers of blocks and biomes for maps to render
# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads
# options: DISABLED, FROZEN, DYNAMIC, ENABLED
# default: DYNAMIC
terrain = "DYNAMIC"
# Structure system - records structure identifiers and piece data for specialized maps and utilities to render
# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads
# options: DISABLED, FROZEN, DYNAMIC, ENABLED
# default: DYNAMIC
structures = "DYNAMIC"
# Landmark system - a generic record of both player-owned waypoints and server-owned POIs, accessible via API
# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads
# options: DISABLED, FROZEN, DYNAMIC, ENABLED
# default: DYNAMIC
landmarks = "DYNAMIC"
# Whether to automatically add/remove nether portal landmarks
# default: true
netherPortalLandmarks = true
# Whether to automatically add player death waypoints
# default: true
playerDeathLandmarks = true
# Displays the following logs and messages:
# [Action Bar] Structure Discovery
# default: false
debugMode = false
[networking]
# [Server] Whether to place every player in a single share group
# Disables /surveyor share and /surveyor unshare
# default: false
globalSharing = false
# How much terrain data to send to clients
# SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data
# options: NONE, SOLO, GROUP, SERVER
# default: GROUP
terrain = "GROUP"
# How much structure data to send to clients
# SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data
# When NONE, clients will never see structures
# options: NONE, SOLO, GROUP, SERVER
# default: GROUP
structures = "GROUP"
# Which landmarks to sync between client and server
# SERVER sync server-known landmarks, GROUP sends group-known landmarks, SOLO sends player-known landmarks, NONE sends no landmarks
# options: NONE, SOLO, GROUP, SERVER
# default: GROUP
landmarks = "GROUP"
# Which waypoints (player-created landmarks) to sync between client and server
# When SERVER, players can see (but not edit) all waypoints, including potentially offensive names
# When GROUP, players can see (but not edit) waypoints created by players in their share group
# When SOLO, player-created waypoints will be stored on the server as a backup
# When NONE, waypoint data will never be synced (e.g. for privacy)
# options: NONE, SOLO, GROUP, SERVER
# default: SOLO
waypoints = "SOLO"
# [Server] How much player position data to send to clients
# SERVER sends all players positions, GROUP sends just group players, SOLO sends nothing, NONE sends nothing
# options: NONE, SOLO, GROUP, SERVER
# default: GROUP
positions = "GROUP"
# [Server] Ticks per position update - lower is more frequent
# range: 1 - 200
# default: 1
positionTicks = 1