51 lines
2.5 KiB
TOML
51 lines
2.5 KiB
TOML
# This file stores configuration options for the Euphoria Patcher mod
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# Made for version 1.8.6
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# Thank you for using Euphoria Patches - SpacEagle17
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[display]
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# Option for the sodium message popup logging.
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# Default = true
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doPopUpLogging = true
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# Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus
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# Default = true
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doDisplayShaderInGameMessage = true
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[updates]
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# Option which determines what updates the update checker considers.
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# Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled).
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# Uses the Modrinth API to fetch update information.
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# Default = important
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doUpdateChecking = "important"
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[maintenance]
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# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
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# This makes it easier for users to identify which ones are outdated.
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# Default = true
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doRenameOldShaderFiles = true
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# Option that automatically deletes outdated Euphoria Patches folders and config files.
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# Default = false
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doDeleteOldShaderFiles = false
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[debug]
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# Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting.
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# Default = false
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doDebugLogging = false
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[advanced]
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# Here one can set alternative Shader Names which will also be generated alongside the normal one.
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# This is useful if you want multiple different settings you can quickly switch between
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# Default = Empty String, which means no alternative names will be generated.
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# In case of multiple names, separate them with a comma
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# You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version.
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# Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc...
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alternativeShaderNames = ""
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# Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file.
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# The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed.
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# This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them.
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# Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes.
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# Default = false
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autoMergeBlockProperties = false
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