Files
minecraft-origins/minecraft/config/treechop-common.toml
2026-04-05 13:08:45 +03:00

152 lines
7.4 KiB
TOML

[mod]
#Set to false to disable TreeChop without having to uninstall the mod
enabled = true
#Let TreeChop print to the log
printDebugInfo = true
[permissions.choppingEnabled]
canBeFalse = true
canBeTrue = true
[permissions.sneakBehavior]
canBeNone = true
canBeInvertChopping = true
[permissions.treeMustHaveLeaves]
canBeFalse = true
canBeTrue = true
[permissions.chopInCreativeMode]
canBeFalse = true
canBeTrue = true
[general]
#If false, log items will be destroyed when chopping
dropLootForChoppedBlocks = true
#If true, chopped logs will drop a log item immediately instead of waiting for the tree to be felled, restoring legacy behavior. Does nothing if dropLootForChoppedBlocks is false
dropLootOnFirstChop = false
[treeDetection]
#Maximum number of log blocks that can be detected to belong to one tree
# Default: 1024
# Range: 1 ~ 8096
maxTreeBlocks = 1024
#Maximum number of leaves blocks that can destroyed when a tree is felled
# Default: 1024
# Range: 1 ~ 8096
maxLeavesBlocks = 1024
#What to do with leaves blocks when a tree is felled
#Allowed Values: IGNORE, BREAK, DECAY
breakOrDecayLeaves = "DECAY"
#Who to credit for breaking tree blocks (logs and leaves), which can change item drops, trigger enchantment effects, etc.
#Use with caution: may cause unexpected interactions with other mods
#Allowed Values: NONE, PLAYER_NOT_TOOL, PLAYER_AND_TOOL
fellCredit = "NONE"
#Non-decayable leaves are ignored when detecting leaves
ignorePersistentLeaves = true
#Maximum distance from log blocks to destroy leaves blocks when felling
# Default: 7
# Range: 0 ~ 16
maxBreakLeavesDistance = 7
[treeDetection.logs]
#Blocks that should be considered choppable
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
# - To match any block ending in _log: ".*_log", where .* is a wildcard
# - You can also specify a mod: "treemod:.*_log"
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
blocks = ["#treechop:choppables", "#minecraft:logs"]
#Blocks that should never be chopped, even if included in the list above
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
exceptions = ["minecraft:bamboo", "#dynamictrees:branches", "dynamictrees:trunk_shell"]
[treeDetection.leaves]
#Blocks that should be considered leaves
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
blocks = ["#treechop:leaves_like", "#minecraft:leaves", "pamhc2trees:pam[a-z]+"]
#Blocks that should never be considered leaves, even if included in the list above
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
exceptions = []
[chopCounting]
#Method to use for computing the number of chops needed to fell a tree
#Allowed Values: LINEAR, LOGARITHMIC
algorithm = "LOGARITHMIC"
#How to round the number of chops needed to fell a tree; this is more meaningful for smaller trees
#Allowed Values: DOWN, NEAREST, UP
rounding = "NEAREST"
#Felling a tree can require more chops than the number of blocks in the tree
canRequireMoreChopsThanBlocks = false
#See https://github.com/hammertater/treechop/#logarithmic
[chopCounting.logarithmic]
#Determines the number of chops required to fell a tree; higher values require more chops for bigger trees
# Default: 10.0
# Range: 0.0 ~ 10000.0
a = 10.0
#See https://github.com/hammertater/treechop/#linear
[chopCounting.linear]
#The number of chops per block required to fell a tree; if chopsPerBlock = 0.5, it will take 50 chops to fell a 100 block tree
# Default: 1.0
# Range: 0.0 ~ 7.0
chopsPerBlock = 1.0
#The base number of chops required to fell a tree regardless of its size
# Default: 0.0
# Range: -10000.0 ~ 10000.0
baseNumChops = 0.0
[compatibility.general]
#Only chop when using the correct tool for drops, if any (does nothing in vanilla, but some mods add tool requirements to logs
choppingRequiresCorrectToolForDrops = true
#Only chop when using a tool that increases block breaking speed (such as axes for logs)
choppingRequiresFastBreakingTool = false
#Prevent chopping when right-clicking blocks
preventChoppingOnRightClick = false
#Prevent infinite loops when chopping; fixes crashes when using modded items that break multiple blocks
preventChopRecursion = true
[compatibility.general.blacklist]
#Whether the listed items should be blacklisted or whitelisted
#Allowed Values: BLACKLIST, WHITELIST
blacklistOrWhitelist = "BLACKLIST"
#List of item registry names (mod:item), tags (#mod:tag), and namespaces (@mod) for items that should not chop when used to break a log
#- Items in this list that have special support for TreeChop will not be blacklisted; see https://github.com/hammertater/treechop/blob/main/docs/compatibility.md#blacklist
items = ["botania:terra_axe", "@lumberjack", "mekanism:atomic_disassembler", "practicaltools:diamond_greataxe", "practicaltools:golden_greataxe", "practicaltools:iron_greataxe", "practicaltools:netherite_greataxe", "twilightforest:giant_pickaxe"]
#The chop settings used by non-player entities, such as robots and machine blocks
[compatibility.general.fakePlayerChopSettings]
#Use with caution! May cause conflicts with some mods, e.g. https://github.com/hammertater/treechop/issues/71
choppingEnabled = false
treesMustHaveLeaves = true
#A set of alternate tree detection strategies for oddly shaped trees
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
# - To match any block ending in _log: ".*_log", where .* is a wildcard
# - You can also specify a mod: "treemod:.*_log"
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
[compatibility.trees]
#Leaves in this list will break instead of decaying. This gives players credit for breaking leaves, which is potentially useful for advanced loot tables and functionalities added by other mods.
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
leafDecayExceptions = ["#spectrum:colored_leaves"]
[compatibility.trees.hugeMushrooms]
logs = ["#c:mushroom_stems"]
leaves = ["#c:mushroom_caps"]
[compatibility.trees.hugeFungi]
logs = ["#minecraft:crimson_stems", "#minecraft:warped_stems"]
leaves = ["#minecraft:wart_blocks", "minecraft:shroomlight"]
[compatibility.trees.problematicLeavesTrees]
logs = ["tropicraft:.*_log(_.*)?", "mysticbiomes:.*_log", "betternether:.*_bark", "betternether:.*_log", "alexscaves:.*_log", "alexscaves:pewen_wood"]
leaves = ["tropicraft:.*_leaves(_.*)?", "betternether:.*_leaves", "regions_unexplored:brimwood_leaves", "alexscaves:.*_branch", "alexscaves:pewen_pines"]
[compatibility.API]
#Log information about TreeChop API usage. May be useful for debugging mod compatibility issues.
verbose = false