152 lines
5.6 KiB
JSON
152 lines
5.6 KiB
JSON
{
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"lectern": {
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// Improved lectern screen allowing to edit font of a book while on it
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"improved_screen": true
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},
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"fireball": {
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// Cooldown for fire & dragon charges in ticks
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// Accepted range: 0 to 1000
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"thrown_cooldown": 10,
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// Adds dragons charge item
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"dragon_charge": true,
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// Makes fire & dragon charges have gravity
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"gravity": true,
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// Makes fire charges deflectable by punching
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"deflectable": false,
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// Allows throwing fire & dragon charges
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"fire_charges_throwable": true,
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// Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones
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"fire_charges_dispenser_behavior": true,
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// Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit
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"improved_explosions": true
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},
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"snowball": {
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// Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze
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// Accepted range: 0 to 1000
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"freeze_ticks": 35
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},
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"hanging_signs": {
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// Allows placing items on hanging signs
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"items_on_signs": true
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},
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"cauldron": {
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// Enables enhanced cauldron
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"enhanced_cauldron": true,
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// Allows crafting items using cauldrons by clicking on them
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"hand_crafting": true,
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// Allows crafting items using cauldrons by throwing items in them
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"in_world_crafting": true,
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// Allows dying cauldron water bedrock style and mixing them too
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"dye_water": true,
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// Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
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// Accepted range: 1 to 64
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"dye_recipes_per_layer": 4,
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// Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
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// Accepted range: 1 to 64
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"potion_recipes_per_layer": 2,
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// Allows mixin potions in cauldrons
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// Accepted values: OFF, ONLY_BOILING, ON
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"potions_mixing": "ON",
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// Max amount of effects allowed in a mixed potion
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// Accepted range: 1 to 64
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"potion_mixing_limit": 8,
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// Map of potion ids to their inverse ids. Used for potion mixing
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"inverse_potions": {
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"minecraft:unluck": "minecraft:luck",
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"minecraft:speed": "minecraft:slowness",
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"minecraft:instant_damage": "minecraft:instant_health",
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"minecraft:strength": "minecraft:weakness",
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"minecraft:mining_fatigue": "minecraft:haste",
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"minecraft:luck": "minecraft:unluck",
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"minecraft:instant_health": "minecraft:instant_damage",
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"minecraft:weakness": "minecraft:strength",
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"minecraft:haste": "minecraft:mining_fatigue",
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"minecraft:slowness": "minecraft:speed"
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},
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// Makes cauldrons connect to fences
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"connect_to_fences": true,
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// Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron
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"consistent_lava_layers": false
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},
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"tripwire_hook": {
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// Allows placing tools on tripwire hooks
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"tool_hook": true
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},
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"carpets": {
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// Allows you to place carpets on stairs
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"carpeted_stairs": true,
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// Allows you to place carpets on slabs
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"carpeted_slabs": true
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},
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"cake": {
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// Allows you to place a cake on top of another
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"double_cake": true,
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// Allows eating a cake from every side
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"directional_cake": true
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},
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"mob_head": {
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// Allows you to place two mob heads on top of each other
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"skull_piles": true,
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// Allows candles to be placed on top of skulls
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"skull_candles": true,
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// Allows placing more than one candle ontop of each skull
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"multiple_candles": true
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},
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"flower_pot": {
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// allows you to place hanging flower pots. Works with any modded pot too
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"hanging_pot": true
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},
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"lantern": {
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// Allow wall lanterns placement
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"wall_lanterns": true,
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// Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
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"high_priority": true,
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// Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
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"mod_blacklist": [
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"bbb",
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"extlights",
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"betterendforge",
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"spelunkery",
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"galosphere",
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"tconstruct",
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"enigmaticlegacy",
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"beautify"
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],
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// Ids of blocks that are not detected as lanterns but should be
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"id_whitelist": [
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"enlightened_end:xenon_lantern"
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],
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// Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
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// Accepted values: ON, OFF, NO_FIRE
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"falling_lanterns": "ON"
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},
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"bell": {
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// Ring a bell by clicking on a chain that's connected to it
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"chain_ringing": true,
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// Max chain length that allows a bell to ring
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// Accepted range: 0 to 256
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"chain_length": 16
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},
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"banners": {
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// Allow banners to be placed on ceilings
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"ceiling_banners": true
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},
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"misc": {
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// Allows dying blocks by right clicking them with dye
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"dye_blocks": false
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},
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"torch": {
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// Allows torches to set entities on fire
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"torch_fire": true,
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// Allows torches to set entities on fire when held in offhand given you are attacking with a sword
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"torch_fire_offhand": false,
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// Duration of the on fire effect applied by torches. In seconds
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// Accepted range: 1 to 60
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"torch_fire_duration": 2
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},
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"lily_pad": {
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// Allows lilypads to have any block placed ontop
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"better_lilypads": true
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}
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}
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