# This file stores configuration options for the Euphoria Patcher mod # Made for version 1.8.6 # Thank you for using Euphoria Patches - SpacEagle17 [display] # Option for the sodium message popup logging. # Default = true doPopUpLogging = true # Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris or Oculus # Default = true doDisplayShaderInGameMessage = true [updates] # Option which determines what updates the update checker considers. # Update checker mode: 'important' (critical or big updates only), 'all' (all updates), 'none' (disabled). # Uses the Modrinth API to fetch update information. # Default = important doUpdateChecking = "important" [maintenance] # Option that automatically renames outdated Euphoria Patches folders and config files to a new name. # This makes it easier for users to identify which ones are outdated. # Default = true doRenameOldShaderFiles = true # Option that automatically deletes outdated Euphoria Patches folders and config files. # Default = false doDeleteOldShaderFiles = false [debug] # Option that enables or disables debug logging. Alternatively, one can also set the JVM argument -DebugEP=true/false which takes priority over this setting. # Default = false doDebugLogging = false [advanced] # Here one can set alternative Shader Names which will also be generated alongside the normal one. # This is useful if you want multiple different settings you can quickly switch between # Default = Empty String, which means no alternative names will be generated. # In case of multiple names, separate them with a comma # You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version. # Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc... alternativeShaderNames = "" # Option that enables or disables automatic merging of the fragmented block.properties files into the main block.properties file. # The properties files inside "Euphoria Patches/shaders/properties/" will be merged into a single block.properties file at the specified interval if any of them have changed. # This helps organizing the files, reduces the number of entries in a single file and improves speed while editing them. # Since they are merged automatically into the final block.properties file, the individual files can be edited without worrying about merge conflicts or losing changes. # Default = false autoMergeBlockProperties = false