# A list that contains ids of augments that should be disabled. The augments will be # hidden from the popup menu and cannot be selected. Augments applied on existing # backpacks will simply be removed. Use advanced tooltips (F3 + H) to discover the IDs # of augments. # Example: disabledAugments = ["backpacked:recall", "backpacked:lootbound"] disabledAugments = [] # Funnelling related properties [funnelling] # The maximum amount of filters that can be configured # Valid range: 1 to 256 (inclusive) maxFilters = 32 # Hopper Bridge related properties [hopperBridge] # The maximum amount of filters that can be configured # Valid range: 1 to 256 (inclusive) maxFilters = 32 # Hopper Bridge related properties [imbuedHide] # If enabled, Imbued Hide will make the backpack immune to fire regardless of the damage source # Valid values: true, false fireImmunity = true # A list containing ids of damage types that the backpack will be invulnerable to when Imbued Hide is applied. # You can discover all valid damage types in-game by pasting in the command (include all characters between the quotes): "/damage @s 1 " # Example: invulnerableToDamageTypes = ["minecraft:cactus", "minecraft:explosion"] invulnerableToDamageTypes = ["minecraft:cactus", "minecraft:explosion", "minecraft:sonic_boom"] # Immortal related properties [immortal] # The amount of ticks to wait after Immortal has been triggered for it to be able to be triggered again. # By default, Immortal is set to 1 minute. Use the formula: ticks = 20 * # Valid range: 0 to 2147483647 (inclusive) cooldown = 1200