{ "lectern": { // Improved lectern screen allowing to edit font of a book while on it "improved_screen": true }, "fireball": { // Cooldown for fire & dragon charges in ticks // Accepted range: 0 to 1000 "thrown_cooldown": 10, // Adds dragons charge item "dragon_charge": true, // Makes fire & dragon charges have gravity "gravity": true, // Makes fire charges deflectable by punching "deflectable": false, // Allows throwing fire & dragon charges "fire_charges_throwable": true, // Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones "fire_charges_dispenser_behavior": true, // Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit "improved_explosions": true }, "snowball": { // Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze // Accepted range: 0 to 1000 "freeze_ticks": 35 }, "hanging_signs": { // Allows placing items on hanging signs "items_on_signs": true }, "cauldron": { // Enables enhanced cauldron "enhanced_cauldron": true, // Allows crafting items using cauldrons by clicking on them "hand_crafting": true, // Allows crafting items using cauldrons by throwing items in them "in_world_crafting": true, // Allows dying cauldron water bedrock style and mixing them too "dye_water": true, // Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount // Accepted range: 1 to 64 "dye_recipes_per_layer": 4, // Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount // Accepted range: 1 to 64 "potion_recipes_per_layer": 2, // Allows mixin potions in cauldrons // Accepted values: OFF, ONLY_BOILING, ON "potions_mixing": "ON", // Max amount of effects allowed in a mixed potion // Accepted range: 1 to 64 "potion_mixing_limit": 8, // Map of potion ids to their inverse ids. Used for potion mixing "inverse_potions": { "minecraft:unluck": "minecraft:luck", "minecraft:speed": "minecraft:slowness", "minecraft:instant_damage": "minecraft:instant_health", "minecraft:strength": "minecraft:weakness", "minecraft:mining_fatigue": "minecraft:haste", "minecraft:luck": "minecraft:unluck", "minecraft:instant_health": "minecraft:instant_damage", "minecraft:weakness": "minecraft:strength", "minecraft:haste": "minecraft:mining_fatigue", "minecraft:slowness": "minecraft:speed" }, // Makes cauldrons connect to fences "connect_to_fences": true, // Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron "consistent_lava_layers": false }, "tripwire_hook": { // Allows placing tools on tripwire hooks "tool_hook": true }, "carpets": { // Allows you to place carpets on stairs "carpeted_stairs": true, // Allows you to place carpets on slabs "carpeted_slabs": true }, "cake": { // Allows you to place a cake on top of another "double_cake": true, // Allows eating a cake from every side "directional_cake": true }, "mob_head": { // Allows you to place two mob heads on top of each other "skull_piles": true, // Allows candles to be placed on top of skulls "skull_candles": true, // Allows placing more than one candle ontop of each skull "multiple_candles": true }, "flower_pot": { // allows you to place hanging flower pots. Works with any modded pot too "hanging_pot": true }, "lantern": { // Allow wall lanterns placement "wall_lanterns": true, // Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events "high_priority": true, // Mod ids of mods that have lantern block that extend the base lantern class but don't look like one "mod_blacklist": [ "bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify" ], // Ids of blocks that are not detected as lanterns but should be "id_whitelist": [ "enlightened_end:xenon_lantern" ], // Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land // Accepted values: ON, OFF, NO_FIRE "falling_lanterns": "ON" }, "bell": { // Ring a bell by clicking on a chain that's connected to it "chain_ringing": true, // Max chain length that allows a bell to ring // Accepted range: 0 to 256 "chain_length": 16 }, "banners": { // Allow banners to be placed on ceilings "ceiling_banners": true }, "misc": { // Allows dying blocks by right clicking them with dye "dye_blocks": false }, "torch": { // Allows torches to set entities on fire "torch_fire": true, // Allows torches to set entities on fire when held in offhand given you are attacking with a sword "torch_fire_offhand": false, // Duration of the on fire effect applied by torches. In seconds // Accepted range: 1 to 60 "torch_fire_duration": 2 }, "lily_pad": { // Allows lilypads to have any block placed ontop "better_lilypads": true } }