init
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minecraft/config/simple-rpc/server-entries.toml
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7
minecraft/config/simple-rpc/server-entries.toml
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#Enable/Disable Server Entries overrides
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enabled = false
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#Internal Version Number. NO TOUCHY!
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version = 2
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#Server override entries
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entry = []
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252
minecraft/config/simple-rpc/simple-rpc.toml
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252
minecraft/config/simple-rpc/simple-rpc.toml
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#General Config Section. See https://readme.firstdarkdev.xyz/simple-rpc/introduction/
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[general]
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#The Application ID of the Discord App to use
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applicationID = 762726289341677668
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#Enable/Disable the mod
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enabled = true
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#Enable/Disable debugging mode. WARNING: MAY CAUSE LOG SPAM!
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debugging = false
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#Enable/Disable the in game config screen. ONLY AVAILABLE WHEN CLOTH CONFIG IS INSTALLED!
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configScreen = true
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#Display the Icon and Pack Name in place of LargeImage from compatible launchers. DOES NOT WORK WITH CUSTOM APPS! ONLY THE DEFAULT ONE!
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launcherIntegration = false
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#Internal Version Number. NO TOUCHY!
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version = 18
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#The Game Loading event
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[init]
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#Enable/Disable the Game Loading Event
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enabled = true
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#The first line of text under the app name
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description = "Minecraft is loading"
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#The second line of text under the app name
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state = "Game Starting..."
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#The Main Menu event
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[main_menu]
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#Enable/Disable the Main Menu Event
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enabled = true
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#The first line of text under the app name
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description = "%player% is currently lazy"
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#The seconds line of text under the app name
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state = "Chilling in the menu"
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#The Server List event
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[server_list]
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#Enable/Disable the Server List Event
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enabled = true
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#The first line of text under the app name
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description = "%player% is looking for a server"
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#The second line of text under the app name
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state = "Searching for friends"
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#The Realms Screen event
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[realms_list]
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#Enable/Disable the Realms Screen Event
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enabled = true
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#The first line of text under the app name
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description = "%player% is looking for a Realm"
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#The second line of text under the app name
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state = "Browsing Realms"
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#The Join Game Event
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[join_game]
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#Enable/Disable the Join Game Event
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enabled = true
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#The first line of text under the app name
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description = "%player% is joining a game"
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#The second line of text under the app name
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state = "Joining Game"
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#The Single Player Event
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[single_player]
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#Enable/Disable the Single Player Event
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enabled = true
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#The first line of text under the app name
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description = "Currently In %world%"
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#The second line of text under the app name
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state = "Playing lonely mode"
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#The Multi Player Event
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[multi_player]
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#Enable/Disable the Multi Player Event
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enabled = true
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#The first line of text under the app name
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description = "Playing on %servername% with %players% players"
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#The second line of text under the app name
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state = "Playing online"
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#The Realms Game Event
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[realms]
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#Enable/Disable the Realms Game Event
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enabled = true
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#The first line of text under the app name
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description = "Playing on %realmname%"
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#The second line of text under the app name
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state = "Playing on a Realm"
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%realmdescription%"
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#The buttons to display on Discord
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buttons = []
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#Fallback event for disabled events
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[generic]
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#The first line of text under the app name
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description = "Playing Minecraft"
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#The second line of text under the app name
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state = ""
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#The Asset ID of the image to display as the large image
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largeImageKey = ["mclogonew"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "It's Minecraft %mcver%, but modded"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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#Custom Config Variables that you can use
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[custom]
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#Must these variables be parsed along with other variables
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enabled = true
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#Your custom variables to add
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variables = []
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#Dimension Information Overrides
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[dimension_overrides]
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#Allows you to override the displayed values for dimensions
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enabled = false
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#The Dimensions to override
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[[dimension_overrides.dimensions]]
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#The name of the Dimension/Biome to override. FORMAT: modid:dimension or modid:biome
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name = "overworld"
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#The first line of text under the app name
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description = "%player% is in The Overworld"
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#The second line of text under the app name
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state = ""
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#The Asset ID of the image to display as the large image
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largeImageKey = ["overworld"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "In the Overworld"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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[[dimension_overrides.dimensions]]
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#The name of the Dimension/Biome to override. FORMAT: modid:dimension or modid:biome
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name = "the_nether"
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#The first line of text under the app name
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description = "%player% is in The Nether"
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#The second line of text under the app name
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state = ""
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#The Asset ID of the image to display as the large image
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largeImageKey = ["nether"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "In the Nether"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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[[dimension_overrides.dimensions]]
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#The name of the Dimension/Biome to override. FORMAT: modid:dimension or modid:biome
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name = "the_end"
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#The first line of text under the app name
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description = "%player% is in The End"
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#The second line of text under the app name
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state = ""
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#The Asset ID of the image to display as the large image
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largeImageKey = ["end"]
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#The text that gets displayed when the large image is hovered
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largeImageText = "In the End"
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#The Asset ID of the image to display as the small image
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smallImageKey = ["mclogo"]
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#The text that gets displayed when the small image is hovered
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smallImageText = "%mods% mods installed"
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#The buttons to display on Discord
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buttons = []
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