init
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55
minecraft/config/antique-atlas.toml
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55
minecraft/config/antique-atlas.toml
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# Whether to display the map in full-screen
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# The background is slightly less stylish, but more tiles are shown at once
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# default: true
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fullscreen = true
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# Whether to keep scale after closing the map
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# default: false
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keepZoom = false
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# Whether to keep offset after closing the map
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# default: false
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keepOffset = false
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# How to depict player death locations.
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# options: CAUSE, GRAVE, ITEMS, DIED, EUPHEMISMS
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# default: EUPHEMISMS
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graveStyle = "EUPHEMISMS"
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# The maximum number of chunks to represent as a tile, as a power of 2
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# Effectively the 'minimum zoom'
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# 0: 1x1 chunk = 1 tile | 6: 64x64 chunks = 1 tile
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# range: 0 - 6
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# default: 5
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maxTileChunks = 5
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# The maximum size to render a tile at, as a power of 2 multiplier
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# Effectively the 'maximum zoom'
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# 0: 1 tile = 16x16 | 3: 1 tile = 128x128
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# range: 0 - 3
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# default: 1
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maxTilePixels = 1
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# The effective GUI scale for tiles and markers - independent of the overall GUI scale.
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# 0 will match your GUI scale - pixels will be the same size as the background & buttons
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# -1 will use half your GUI scale, rounding up.
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# -2 will use half your GUI scale, rounding down.
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# range: -2 - 10
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# default: 0
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mapScale = 0
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# The maximum number of chunks to load onto the map per tick after entering a world
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# default: 100
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chunkTickLimit = 100
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# How to handle biomes that aren't in any minecraft, conventional, or forge biome tags
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# options: TEST, MISSING, CRASH
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# default: MISSING
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fallbackFailHandling = "MISSING"
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# Whether to show debug information about hovered tiles and markers
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# default: false
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debugRender = false
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[structureMarkers]
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"minecraft:start/bastion_remnant" = true
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"minecraft:type/ocean_monument" = true
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"minecraft:type/woodland_mansion" = true
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"minecraft:start/village_taiga" = true
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"minecraft:start/village_desert" = true
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"minecraft:type/end_city" = false
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"minecraft:tag/village" = true
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"minecraft:start/village_snowy" = true
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"minecraft:start/village_savanna" = true
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"minecraft:start/village_plains" = true
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